Hi for some reason when i do baking in marmosoft i get this issue on my model, i see on the cage that the piece for it is missing. the weird thing is on substance painter i don't get the issue. what is causing this. I already checked the face orientation multiple times. Been at this for a day trying to figure out these…
I assume this is the correct place to ask. I don't have a technical question or modeling problem right now. I was just thinking, what's Blender's standing like these days?I remember that it seemed to be mocked quite a bit in the past, and generally considered quite inferior. With things like the sculpt mode changes and…
Hell yeah, I hope Autodesk takes note and starts trying to just spread the love where it's needed between the two programs. I always said if Maya had smoothing group control like Max's, plus it's turbo smooth, and edit poly modifier it'd be insanely dangerous. But at the same time.. they're not trying to make one program…
Just to add the one on the left is smaller in circumference to the one on the right, any tips on how i can remedy the pinching? at this point i am thinking of starting the columns again from scratch :|
12k per seat?? Can I ask where you got that information, because I'm looking at the licenses right now and I can see a perpetual Houdini license for commerical use is 2k, whereas Maya is 1.8k for a year's subscription... And what of Houdini Engine for Maya/Unreal and Unity, GoZ Bridge?
Hi everyone! After learning the basics of the material editor in Unreal, I'm starting to replicate the mask shown in the Sunset Overdrive GDC talk. The issue I'm encountering is that my transition is not creating the complete shape, as you can see in the next image. In my case, I've tried adding an edge noise to the vertex…
I wonder if Microsofts strategy is more towards ip ownership and gatekeeping to prevent Sony from doing the same rather than actually create content since they have alternate profitable revenue streams. The only way this stops is if Devs who run profitable independent studios or studios where they have autonomy refuse to…
Hey! Welcome! Great to meet you too 😊 Thank you so much for your feedback, I really appreciate it. I'm glad you like the lighting and rendering! Your points about the arms and hands are really helpful. I see what you mean about the forms looking a bit bubbly and the right hand's awkward angle. I'll definitely work on…
I have made some gradients in the UDK material editor and have put them into material functions. I thought that i would share them with you guys, there are varying gradients available, this is a list of the ones i have done so far; 4 Way Split Diagonal Gradient - Top Left - Top Right - Cross Way Split Gradient - Top Left -…