Hey everyone, I can't seem to figure this one out and I'm hoping someone has a solution. I've got 3ds Max 2018 and Zbrush 4R8 P1 and the GoZ function just isn't working like it used to in Max 2014. Max>Zbrush = fine, no problem Zbrush>Max = model goes back to original Max scene, but also opens a new instance of 3ds max…
Hey guys I have a problem: I have a 3ds Max scene with camera and lighting. Everything is made for the default scanline renderer in max, meaning the scene has max lights and a max camera. Now I want to have this scene completely Vray ready. The main Problem I have is the replacing of the max camera (standard Target) with…
Ah bummer, I was really hoping for a way to keep some things pinned in place because I like the plugin's way of unwrapping much better than Max's default algorithm. In any case then I may have to stick to Max's for now, how would I go about scaling parts of the head I want more density on? Whenever I try to do that it…
Is there any way to bring a model that was modeled and unwrapped in 3ds Max into ZBrush, and keep the UV layout from 3ds Max? If there is, please share how!
Just got a e-mail from Autodesk that Max feedback got a make-over - http://area.autodesk.com/blogs/the-3ds-max-blog/3dsmaxfeedback Vote/submit here: http://forums.autodesk.com/t5/3ds-max-ideas/idb-p/164/tab/popular
I know there are previous versions of Quake 2 and 3 exporters but im not sure if any of them work with 3DS Max 7. Most of them seem to be for Max 4, but has anyone had any luck using them with Max 7? thanks!