Hey! When using a normal map in 3DS Max (offline rendering) I get this shading error even if I just use a normal map with a flat colour. For some reason it works just fine in UDK, but not in 3DS Max. The normal map is baked with standard settings.
I know it's not a game related problem, but I thought I could ask anyway.
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This is what it looks like in the viewport
I've tried using a flat normal map, but it still isn't working, so it's probably not the normal map that isn't working. It feels like it's 3DS Max.(as I said, this isn't completely game related, but I thought I'd ask anyway)