Hello! I am a character 3D artist and I've worked on different projects both indie and some unannounced titles of Ubisoft, Sony and Qualcomm. I have experience making stylized and realistic characters and creatures, outfits/armours, hair, props for games and short videos and 3D printing. I have knowledge of making basic…
Hi, I'm Elijah! I do: Characters for 3d printing - Game characters sculpting - Concept Sculpting - Character Design My portfolio: https://www.artstation.com/elijaharts Email: myvoidplace@gmail.com
I found these while looking for some animation inspiration. I did these variations for terminators because I was playing around with building a little game.
I am building a platform for table top role playing games (ttrpg's) e.g. Dungeons and Dragons. Where a Games Master (GM) can build a world, lore, history, maps, and track campaigns throughout the world. I need help with the 3d assets for this. Also someone with marketing design skills and UI would be helpful. I am…
Greetings! I am a dedicated 3D Artist with a rich background of 5 years the realm of game development. My journey has been marked by crafting detailed props and immersive Environments for indie games, as well as creating high-quality content for the Unreal Marketplace. My expertise encompasses a broad range of tools and…
There's a point in Alan Wake where you come across a camp site with an LED lantern and Alan can't pick it up. The entire game he's been pursued by dark entities that can only be hurt after being exposed to light. Later Barry comes across that headlamp and some Christmas lights and wears them the rest of the game…
For a first person game with modern graphics you probably would bevel an asset like that, especially if you expect players to walk up to them. With normal maps you generally don't need to bevel assets if it wont have a noticeable effect on the silhouette, and for a 3rd person or top down game (or something more stylized)…
Yup but they all seem to be in bed and eventually doing the same especially if people get in their ears as if it is working, but yea forcing companies (probably by becoming partner in the higher up "game") is how everyone is following 'suit' with all the situations. I can see the "benefits" of always online since, games…