Hey all, is there anyway to have a workflow where I create the environment in Unreal and then export that environment WITH textures into Blender with all the textures attached, no hassle To then do architecture modeling, and whatnot in blender to render there for the final? So far all I see is Blender to Unreal but nothing…
idk if this is fixed in newer max fbx exporter "codes", using an older one and this is the fix for the scale issues i get when importing fbx into marmo4. I have to export from max auto 1.0 scale fbx, then go to blender 4+ and put these settings below, you can not see the trans form: scale size but it is, Blender FBX export…
As far as I remember a quick fix for this was exporting all as fbx to Blender and import it back from Blender to Zbrush. it makes it all be rescaled to default standard 2 scale at import. and wrap mode starts working as usual. Should work with other 3d packages my guess. Well, untill it's too hi res alredy . Then merging…
I didn't know that blender is that much advanced on baking stuff.Is bake result from blender synced within udk?Any chance to use cage for baking in blender?If yes then I might use blender instead of xnormal.
I only found Delta transform on Root joint, but i cannot get any children joint prerotations in Blender. Am i missing something? Sorry, iam newbie in Blender.
ok so this is my first day experimenting with blender . it is hard yes and the sketch is so basic that you will think why is he posting this but I really hope to im prove by time when using blender. Yes it's still struggle for me to the basic things but I try to learn more and more. how did you learn blender.... I tried to…