uniform distribution across a non-planar quad..... most of versions online suggested splitting it across the 2 tri's but in the above case would produce a hard edge :/ first generate a biased unit quad distribution the bias is computed from the ratio of the top and bottom edge you then do four polynomial interpolations to…
Hi! like the overall atmosphere :+1: Looking closer, I think he shape of the fence boards looks a bit odd, the tip being sharpened on the flat sides (top face beveled with unapplied scale?) and they are quite thick. The fence would benefit in some slight variance in board placement and color as well. Most fences I have…
METALLIANDY, thank you for clarification! Changing Ray Distribution to Unadjusted did the trick. By the way, my pics on top were just a generalized example that I put together to simplify demonstation of the issue. Please correct me if I'm wrong, but using a proper Cage mesh with Unadjusted ray distribution and real-world…
>they'll just get replaced with another one This is why it's gotta be a focused, organized action with a clear ultimatum and a manifest, Louigi case teaches one-time happenings are easily forgotten and marginalized. Also makes harder to damage control, you cannot just shrug it off as a lone psycho when there is a clear…
Someone distributed that copy outside of the traditional legal channels which pay people for their efforts. They didn't have the right to give you that game and you didn't have the right to take it. Just because its free and no physical copy was actually stolen, doesn't mean it wasn't given to you illegally. You don't have…
UPDATE: I have an update! SUBHEAD: Unexpected Pitfalls So I got sick of microslop's shit for the very last time in November of last year. I didn't post on microslop's forums that I was switching to linux, and then keep using microslop's products. I just did a buncha research about which distro would be best for me and…
Hi! Nice model overall :+1: Looking closer, I think mainly the shading/ surface-describtion could be improved, as currently everything looks a bit evenly matte. For example some higher glossiness and subsurface scattering on skin and teeth. Skin could have some more pronounced color zones. Hair would benefit from some…
Hey, Came across a problem for a material I'm working on. With Tile Sample Color the pattern distribution with multiple Inputs Sorts via the pattern number on top of each other and not sort based off pattern position. Example Image of 3 pattern inputs, and Random Input Distribution. Notice Green circles are ALWAYS ontop…
some linux distribution for 3d and multimedia (specificly): ubuntustudio http://ubuntustudio.org/ http://distrowatch.com/table.php?distribution=ubuntustudio Ubuntu Studio is a variant of Ubuntu aimed at the GNU/Linux audio, video and graphic enthusiast as well as professional. The distribution provides a collection of…
Im starting to learn environment modeling for games, and my first question after reading the general guide of Polycount is still my longtime question: reducing polys vs equal distribution in a variable geometry. I was modeling this arch: Attachment not found. with polygon efficiency in mind, obviously this would have a lot…