Hello guys can you guide me to some good fk/ik stretcy arm and leg setup tutorials in Maya that you are using in production without problems. I prefer node based setups. Thanks.
Hello every1!I've created some weapon skins for CS:GO,and I need some criticism hope u like it :3 and if u rly like it u can show it by giving me thumbs up ^.^ ofc pictures is the links :3
Hello. Finally had a go at making a publication on artstation. I would like to think this guy is complete for now. Critique is more than welcomed! Cheers~ Posted here: https://www.artstation.com/artwork/1Vdrq Thank you for viewing~
Hello I’m currently putting together an animation showreel and would be grateful if I could receive some feedback on what I've produced so far. I have only produced the animations in this sequence. Many Thanks Luke https://vimeo.com/228192289
Hello. Is there any tutorials that talk about how to create a mask texture for a light function material in Unreal? I want to know how to make specific shapes. Here's what I mean. I have these two lamps: Making a circular mask for the light function was fairly straightforward. Just a line across the texture. But the lamp…
Hello, I'm trying to bake my model in marmoset 4 and the bake brings up these weird white edgelines in some places of the model. Anyone have a clue what this could be? In the second picture you can see, that only that one part of the model is having that odd line. The highpoly and lowpoly meshes are identical on both side…
Hello everyone. Here are some of my animations from my youtube channel. Naruto vs Hulk - Fan Animation A Rendered Fight Scene From My Short Film, Hammer Elf
Hello ! Sure thing - would this even work at all ? (This is hand-animated) : https://cdna.artstation.com/p/assets/images/images/037/972/954/original/pior-oberson-fire-hex-big.gif?1621838012
Hello Everyone. So, I am facing this issue quite a lot nowadays. This model was exported from fusion 360. My question is, is there any way to remove this edges quickly in an automated way without cleaning up manually in 3ds max ? Is there any script which can clean this up fast? Thanks in advance