Hi Omar! I've got a fair amount of feedback for you which hopefully will be helpful. I'm certainly not a professional so I can't provide a real expert opinion but I have studied quite a bit and I can share my thoughts on a peer-review level. I'm not sure where in the process you are on this scene so I'm just going to list…
Hi Everybody - I´ve been silent far too long, but now it is time to break the silence. One of the reasons that I´ve been so silent is the fact that I´ve been far too lazy those last months, I don´t have much to show - but I intend to change that. Some short words about me (the long and boring edition can be found in the…
3/28/16 update Hello everyone! Lots of things to update! I hope everyone had a fantastic GDC! The goal of today's update is to get ya'll up to speed and give you all a bit more information about how we're moving forward with it. First of all, we're looking to launch Our Ghosts of War Steam Early Access launch sometime in…
Looks fun man, but i think you're over complicating the tree by putting it in as one garbeled mess from the get go. Imagine the tree standing perfectly straight and not twisted at all. Imagine it completely symmetrical with no unique detail from any angle. All you have to model and texture is one small cross section of…
+1000 to everything Pior says, there are no absolute answers here. As far as "which is more important" the only reasonable answer is: it depends. It depends on the art style, it depends on the specific material you're creating, it depends on the engine and shaders and light and and and. Really, I've never in my career had…
In week 5 we focused on rocks and watched some techniques to take them to the next level using shaders. We focused on adding more details to the rocks, work on the slope vector shader, mesh vert displacement shader and Parallax / Bump offset shader. Here is how my scene looked in week 5: The slope vector shader really adds…
Yeah, most I7's have a very good price/performance ratio. You can go with an I5 but you literally get what you pay for. Usually with CPUs there is an insane price curve but the mid-range I7's have been very good value for money lately. The high end I7's are another story though. The diff between an I5 and I7 is $100, and…
Hi all, I am looking for some feedback/suggestions on what could be improved / added to the asset to make it better, its currently in pre-release production. UP is a tool that procedurally generates different components of a solar system, there are different types of planets and a highly customizable background generator,…
Hi there! Pixel-artist/animator/programmer-turned-zbrush-user here looking for an artist partner to design fun new game ideas with me and to work alongside to make art for them. About me: As someone with almost 17 years of holistic experience with the games industry, having intermediate skills or knowledge across all areas…
This is an art dump for the concept trailer my studio created for our first game, MechKnight Chronicles. [size=+2]Trailer[/size] [ame=" https://www.youtube.com/watch?v=Z02jWKt4tPQ"]MechKnight Chronicles Concept Trailer. Dinosaur Games - YouTube[/ame] All 3D models were created by me in Max 2010 and then exported to Maya…