If you're already using skinning, stick with that instead of moving to a wrap. For fast movements, iteration and step are important, remember that you can keyframe these values to bump them up when this sort of thing happens. The short version is that in the frame(s) where things are getting stuck, Maya is balancing speed…
Upping the normal map resolution 16x will fix it temporarily, but as soon as you go down to 512 the aliasing problems will be back. 512x512 is 64 times lower rez than 4096x4096. If you want to go down to 1024 or 512, you'll need to rethink how you map the asset. You could tile the "s" shapes. Also you'll want to increase…
Looking very cool, love the stack of houses. The only thing that stood out to me is that you said you wanted it to look like middle age (medieval?) european houses. At the moment they look more Far East than Europe due to the sloped roof and roof beam (spine?) sticking out. It might help a bit more when you have a texture…
Awesome work! Can't wait to see it finished. I really love the grease stains on the stock. Your material but also the choice of weapon is great! Keltec is it? I want to do a Keltex in the future as well. But you've delivered so well, it will be hard to even come close to this piece, let alone top it. I have done another…
I have dabbled in 3d and 2d and seem to get side-tracked, or life throws me off whether its a ridiculous job or whatever. I am finally in a situation where I have more time to create art and can still make ends meet. My question involves me wondering what to do to actually get some experience going. I realize concept art…
But i suppose rollin, you have to add some excitement to your brick walls. reality can be rather dull:) but I say again I have never actually seen any brick walls stick out randomly. They are more likey just to crumble I have done a lot of house refurb of late so I am bit sick of looking at tiles etc
Not too bad! The one issue that sticks out to me is scale. For example, in your reference the top of the door lines up with the top of the cabinet. Residential doors are around 203 cm tall (in the US). Your average person is about 160 cm tall. This means the cabinet in the reference is reachable by a person of average…
Hey there polycount people, so first things first; I was wondering whether I should post this in the "How the F*** do I model this" topic, but since this is a more specific topic to me, I thought I might give it a shot. That is that. Now, at this point I guess most of you have already seen some of the gigantic God Of War…
Hello everyone, I am trying to step out of my comfort zone lately, trying on more organic textile texturing as compared to my usual mechanical/ hardsurface ones. I’m currently stuck on the Engineered Mesh section of this sneaker. Specifically, I’m struggling with how to achieve that layered, breathable cloth look where you…
alrighty. i changed my mind. i was working on the skirt and i was dragging the skirt down for more area to work with, and then i realized; oh damn. it looks pretty sick if i'd do a full body (so yeah you planted a seed when you suggested extending past the bust @Fabi_G !) or at least the illusion of a full body, since most…