dustinbrown - Yes, you are partly right. But you can't bake properly from a mesh that use alpha. It won't take it into consideration on the overlapping parts of the source mesh. There is an another thread about this, just check it out. devonmousseau - you can try a workaround. You can simply render the parts out from an…
Hey guys, I usually try to follow all render/shader threads as this topic interests me and an issue that is often on my mind is "Why can't Maya's viewport do these things which other apps handle?" I've tried messing about with shader authoring in Mental Mill and exporting as CGFX shaders for Maya, but I want more. I want…
Lately I've been getting back into 3D and find I am really rusty in a lot of areas that I just never got enough practice at to begin with years ago, lighting and rendering being a big one. I've really started to notice that if any one part of the process is sloppy or forced, it just makes the overall piece and myself as a…
I'm learning about the render elements options in 3ds max which can do things like output images with Z depth information or material IDs. Is it possible to extend this functionality in any way? I'm trying to replicate this technique for creating pre-rendered 2.5D game assets with depth and lighting information: [ame="…
Hey, I'll try to keep this short and coherent. I'm meeting up with some film makers tomorrow afternoon who are interested in creating a short Tv/cinema advert for a charity that works to help soldiers with Post-traumatic stress disorder. They are thinking about a concept in which a retired soldier is seen playing a video…
In a new material, put a Reflect/Refract map into any slot (doesn't matter where). Check the 'from file' button, so it enables the render bottom panels. Size = each view's render size. If you have any atmospheric effects set up, use the values there, or you can have it pull from a camera. Click on the To File to tell it…
Greetings PCers; I am having a slight issue, that is related to XSI's Render tree. The Node that usually deals with normal map is XSI Normal Map 3. Where you can import and plug the normals as a bump map (Or something). I've searched for a legit tutorial related to this matter but the only tutorial that I know, that…
"Tropico" Product Render Second render of my 3D maraphon. P.S. do anyone need a breakdown of my artworks? Cheers! Portfolio - https://www.artstation.com/dancrab