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Alternative viewport renderer in Maya?

polycounter lvl 19
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kodde polycounter lvl 19
Hey guys,

I usually try to follow all render/shader threads as this topic interests me and an issue that is often on my mind is "Why can't Maya's viewport do these things which other apps handle?"

I've tried messing about with shader authoring in Mental Mill and exporting as CGFX shaders for Maya, but I want more. I want to mess about with post processing, have shadow support with hlsl/cgfx shaders, better alpha handling, etc.

Autodesk recently released Maya 2011 which has a Viewport 2.0 (woohoo!?). On the good side this new viewport can supposedly push many more polygons and a lot faster. On the bad side they still didn't give us features like the Max renderer has such as post processing for instance.

Any views on this subject? Is there any alternative realtime renderer that hooks into Maya that has these niceties?

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