September–October Challenge Submission – Dragon Forge Environment This concludes my entry for the September–October challenge. :) I focused on creating a handcrafted environment and aimed to make the space my own while staying inspired by the provided concept. I chose a dragon theme, a personal favorite, and pushed myself…
No matter your Indie or large game studio, your game Art to looks Great! https://www.rt-pro.com/* Concept art * UI/UX * Character design * Level design * Environment design * 3D Modelling * Animation * VFX * Cinematic / cut-scenes https://www.rt-pro.com/portfolio We can cover all for you! With over 200 artist we always…
Sorry if this topic is in the wrong place, but I have a question about game credits for those with some experience. I'm working on my first indie title at the moment and through a series of crazy events I am in a leadership role even though it's my first project. This is my question for you guys: When making game credits…
hi all, (Eng is not my 1st lang). my question is how a high graphic game can give me 35-40 FPS on my gpu, while another game (a game with really small map/level and not high on polygon) can't even reach 25 FPS even with low setting !? how the game developers are doing this? is it a smart game build vs fast build? or…
ookay, some of you are ready aware of it but I started a tutorial on how I put my character into doom3, calculated the normal maps with the d3 engines and such. so there we go, part 1 : setting up and creating normal maps for your model (character or not) for doom3 <u>Introduction: </u> Welcome in my first tutorial ever.…
this is either a colorspace issue - make sure you're outputting raw from painter and importing linear to blender (i don't know what blender calls it) a tangent basis issue - make sure your model has the same tangent data and triangulation for both the bake and the render meshes. if you're using fbx there's a tickybox for…
Student following Media Design specialized in 3D Artwork and Game Design, looking for collaborative work opportunities to build up my portfolio and skills. I have experience in Autodesk Maya, Adobe Illustrator, Photoshop, Substance Painter and Clip Studio Paint. FULL PORTFOLIO: https://cara.app/scvoid/portfolio/all…
Project Title: Unreal Sci-Fi Game (Not yet named) Description: To start off, we’re going to create a Sci-Fi TDM and Conquest game. It’s small, it’s doable and it’s a start. After the first milestone, we can expand heavily from there while learning new things. First Test Includes: * Team Deathmatch Similar First Person…
Hello, my name is Israel. Question? Could you give me feedback on my 3D animations when you free? I've animated this 3D bouncing ball. What do think about my timing, squash, stretch, and rotation of the bouncing ball? Here is my youtube video link of my 3D bouncing ball to get feedback. https://youtu.be/3AEvql5xxAg