Sorry if this topic is in the wrong place, but I have a question about game credits for those with some experience.
I'm working on my first indie title at the moment and through a series of crazy events I am in a leadership role even though it's my first project. This is my question for you guys:
When making game credits is it more professional to have your name under one and only one credit? If a team member has contributed significantly to multiple roles, is it a good idea (within reason) to have their name under multiple credits (such as concept artist AND animator for instance)?
Replies
I say put your name under everything you participated in fully, but only if the title of one doesn't cover another.
Say you are a solo artist on a project, no need to put yourself as seprate categories for hud enviro and so on. You would just put game artist.
Although I also did participate in a bit of audio, some scripting, handling the asset workflow for the team (they pass me stuff that i export to the engine with tags for the programmer). Yet I didn't get my name on those in the credits.
Imo people do a lot of cross disciplines during projects, but should at the very least get credited for the role they were assigned. (assuming they did their role)
If you're curious, the specific issue is that I've worked my ass off and pretty much did all the concept art and almost all of the in-game level art. Sure I did other stuff too, but this is what really matters to me, I think. Having my name in 2 categories probably wont be a big deal in a team of about 16 people. I was the art lead as well, so I suppose that puts my name in 3 places. The game was also my idea, but like you said, names slapped all over the place are tacky so I'll tell them to reconsider putting in something like "gameplay concept by becky.." or something useless like that.