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Video Game Credits

polycounter lvl 18
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Miss Wiggle polycounter lvl 18
Sorry if this topic is in the wrong place, but I have a question about game credits for those with some experience.

I'm working on my first indie title at the moment and through a series of crazy events I am in a leadership role even though it's my first project. This is my question for you guys:

When making game credits is it more professional to have your name under one and only one credit? If a team member has contributed significantly to multiple roles, is it a good idea (within reason) to have their name under multiple credits (such as concept artist AND animator for instance)?

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  • crazyfingers
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    crazyfingers polycounter lvl 10
    I'd say get your name out there as much as possible. The more hits you get on Google, or mobygames, or whatever, the more "legit" you are. Really no downside to it that I can tell, even bad games have good dedicated people working on them (most of the time), so it's rarely held against you. It's also just cool to see your name in the credits :)
  • Muzzoid
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    Muzzoid greentooth
    not what she was asking dude.

    I say put your name under everything you participated in fully, but only if the title of one doesn't cover another.

    Say you are a solo artist on a project, no need to put yourself as seprate categories for hud enviro and so on. You would just put game artist.
  • crasong
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    crasong polycounter lvl 14
    Depends on the team size I suppose. I worked in a team of 6, did modelling, rigging, animating, dunno if rendering and unwrapping count but yeah those too, and that earns me the credit of "3d artist".

    Although I also did participate in a bit of audio, some scripting, handling the asset workflow for the team (they pass me stuff that i export to the engine with tags for the programmer). Yet I didn't get my name on those in the credits.

    Imo people do a lot of cross disciplines during projects, but should at the very least get credited for the role they were assigned. (assuming they did their role)
  • [Deleted User]
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    [Deleted User] polycounter lvl 18
    If your main thing is a leadership type thing, it's probably going to look tacky if you list yourself under everything you had a hand in while leading. And if there are categories of things you did and you're the only one that did them (like if you're also doing the role of "Treasurer" or "PR Lead", but you're mainly "Project Lead" or "Art Director"), it would probably be best not to even list them in the credits. Just my opinion of course. And I'm basing it solely on the credits people do for Flash games when there's a team of like 3 people but they want a long credit roll. It looks silly.
  • Miss Wiggle
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    Miss Wiggle polycounter lvl 18
    Right, thanks for the advice guys. It's helped me make a couple decisions. :b

    If you're curious, the specific issue is that I've worked my ass off and pretty much did all the concept art and almost all of the in-game level art. Sure I did other stuff too, but this is what really matters to me, I think. Having my name in 2 categories probably wont be a big deal in a team of about 16 people. I was the art lead as well, so I suppose that puts my name in 3 places. The game was also my idea, but like you said, names slapped all over the place are tacky so I'll tell them to reconsider putting in something like "gameplay concept by becky.." or something useless like that.
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