It looks like you've bumped the thread. :D here's my input. not a big fan of the middle eastern street. here's why. 1. the scene lacks contrast. you need super bright areas and darker areas that are in shadow. the lighting seems fairly neutral. 2. Shot 1 shows a nice angle, good detail. Shot 2 however, everything looks…
Hi everyone! My name is Syoma, and I’m a 29-year-old 3D artist specializing in Stylized 3D Art for games and other creative projects. I’m currently looking for exciting collaborations and projects to contribute to! With over 12 years of experience in 3D modeling, I primarily work in Cinema 4D but also use Zbrush, Substance…
So I summarize again what my problem is. Im trying to model a classic 50s "van" or "truck" for Fallout 3/NV mod and this is all I can make by myself. IDK how to continue further, like... at all. Any suggestions, tutorials or anything? I do 3D for 6 years now but mostly buildings and interiors or clutter
One thing that I've always been told for texturing is to make your work tell a story. For example the Axe thingy mabob (sorry not sure what to call it) it does look rather plain, there is no wear and tear on the model. Try to make the final piece looked used, maybe some battle scars, discolored wood where its been held…
@Eric Chadwick Isn't this just a sketchbook being blasted on main pimping which was the whole point of segregating these threads cause if everyone did it in pimping it would be a "competition of bumping threads", which was the whole point of creating the sketchbook section there are more threads where i can point this…
Thanks for the help so far guys. Ok so i still have;nt manage to figure out the overlapping i am about as useful as a bag of hammers when it comes to Mel. I have a new question either way, i want to create a boundry which is adjustable using two intSLiderGrp. So say a limit on the x and z axis which the user dictates. Then…
Actually the Blinn and Blinn Phong are the same thing. Blinn's method for specular highlights is an approximation of Phong's which is a mathematically accurate model for pure specular surfaces. Blinn's is faster to compute with slightly lower accuracy. Essentially you get a softer wider highlight for the same exponent.…
I've been getting back into texture work and am always interested in reading ANYTHING about HALO art. Even this old stuff! :) I noticed one of the screenshots, https://s3-us-west-2.amazonaws.com/polycount/halo4/m80a.jpg REALLY reminded me of DOOM 3 and I checked and sure enough Kenneth Scott was a senior art director on…
@Panda : I agree, edge sharpness is something that I still struggle with. When I start modeling, I am very careful that the edges are softer, but then 15 min in I notice that I am making edges that look like they came fresh from a CNC mill. :poly141: To combat that, I started using Toolbag, so the edges can be checked…
TL;DR My website with portfolio (check YouTube channel for more) http://sergeizemtsev.tumblr.com/ If you want:* Atmospheric and eerie soundtracks in the spirit of Yume Nikki * Paranoid post-punk and insecurity like Berserk and Paprika soundtracks * If you conceived Persona and Danganronpa in the darkest colors * You need…