That's looking sooo much better ! I'd reduce the thickness of the elbow armors as well, I'm sure you were going to do it, but at the same time enlarge the openings as well so their shape affect the silhouette more. Speaking about silhouette don't forget the spike thingy she has on top of her helmet, it's longer in the…
I'm excited to share news with the community that Wall Worm 7 is now out with a vast array of new features and tools for both Source 1 and Source 2. Among the new features is a new Asset Browser that replaces the older MDL browser and VMT browser. There's a lot more in the release. Read the Wall Worm 7 Release…
Won't bother commenting on the gated forum idea, this is slightly off the original topic but I think the main issue isn't necessarily the numerous art threads that don't get proper attention and replies. There's simply so many that of course some are going to get lost in the noise. Eric's points to counteract that can work…
good stuff. i think maybe the jab at savanna was a bit immature, it might might be a horrible school, as i would say most so called "ART" schools are. but it came across more as a nanny nanny boo type slur on your personal experience instead of really addressing why it was bad. and i think it because most, not all, but…
A question for the Character Artists out there. On current-gen projects, low poly modeling has been the fastest step of the production pipeline. The most straight forward one, while High-Poly sculpting/modeling and texture painting would take usually longer. With the next-gen specs and some new tools, such as Marvelous…
I'm a bit confused atm. Last night I realized I couldn't connect to AIM. No big deal...it'll be fine in the morning. My gf was unable to check her yahoo email. Also no big deal. Email host are down all the time. Today I'm trying to get back to my projects, and chat with some people. For some reason I can't connect to AIM,…
Heya again! Now time for some clothes! I knew right away I wanted him wearing harem pants with sandals, but I have no idea what shirt to give him. Kinda always envisioned him with no shirt, but for D&D and design purposes, I'd like to give him a shirt. The current state of the pants are nowhere near final. They are only…
I have to take a bit of issue with the title of this thread and your examples of 'old school' games. No, I'm not going to say Doom 2 is old school. Your examples leave you with a a rather wide spectrum here. Quake 3 models were generally around 800 tris, and NWN was somewhat the same, as far as I know, if only due to NWN…
Latest: Lily's Companion! ------------------------ Hey Polycounters, here I'll be documenting my cloth, skin, and hair work. This project is intended for practicing new workflows and to level up my realistic material builds in ue4. To Do: Hair Cards Hair Shading (Plug and Play?) Skin Shading (Reference Mike Project)…
I never buy anything with a subscription. Perpetual or nothing. I have ZBrush, SP 2018 and Marvelous Designer with perpetual licenses. Sometimes I may not use a certain piece of software for a quite long time (few months even) because I'm working on one part of the pipeline, like let's say I'm sculpting for months before…