Hello people! Does anyone know why the callback script with #viewportChange didn't run the callback when the distance < 1000? It's fine with rotating the viewport on any distance, but it's not the same case with zoom in/out. Might be a little bit hard to explain with word, but here is the script that I got and you can see…
Hey guys! First post on polycount! I Wanted to share this piece, I hope you like it! Introduction I love games like Dead Island or Requisition VR. For this portfolio piece I wanted to get inspired by the crafty, impossible yet believable weapon designs of these games. What better than C4 attached to something like a…
I made a feature request on the official 3dsmax forum for improvements to the new smart chamfer modifier; Evenly distributed edges along the chamfer geometry and inset loops along the borders of the new chamfer geometry. /!\ Please vote for this improved smart bevel feature request on the official 3dsmax website here: /!\…
Hey guys, first time posting on here, my supervisor suggested putting my progress on poly count as there are a lot of helpful people who can give my work some constructive criticism, so if you could give me any tips and pointers along the way it would be greatly appreciated :) . Research (moodboards) (Useful website I…
use a custom stencil/depth buffer, offset it by X pixel and use the same buffer as a mask. blurring is gonna be the most annoying here to set up as you have to do this a few times with various offsets and then layer it together, but its doable pretty much exactly like you did it in PS i did something similar here. but only…
Substance does work on Linux, at least the old Allegorithmic versions had dedicated Linux installers. If you still have a key you can get them from here: https://www.substance3d.com/legacy-builds/ Supposedly the steam versions still support Linux, I'm not sure if that is through the proton emulation layer or if it's…
You can also use UVed and displaced geometry in Zbrush as a base then dynamesh and clean up afterward to avoid sculpting everything (although for a hero prop you'd probably end up sculpting over everything anyway...)
...cause lord knows i need some. Hey guys, im new here. commence the throwing of stale popcorn and empty beer bottles now. I'm glad to be here. I hope the community accepts me. There is some real talent here. I need to push myself to get better and it's nice to think that i can get some pro feedback from here. alright,…
With the recent comments in GD about sharing. Here you all go. All source files included. If you want to comment about issues, that's cool. Its only 80% done as we are still deciding on the "look" of the game this is being made for (i.e. why all just "shiny" and no wear). So its been put aside about 10 months as I have…
Nearly done modeling in Plasticity one of the hero props (a pipe wrench used as a murder weapon) for the crime scene. Excited to start the zbrush damage pass this weekend. https://polycount.com/discussion/237847/interior-environment-with-hero-assets-wip-log-1960s-apartment-crime-scene#latest