Hello all! I am trying to figure out a smart way of making LOD versions of an object composed of multiple and repeated geometry, without affecting the lightmap UV channelin. So, I basically want to make sure that I do not get any overlapping UV's in the lightmap UV channel. I'm using Maya 2016. As an example, I was…
These seam artifacts occur on any model from it's Displacement Map baked in Zbrush. I had already created another topic before, in which I figured out what the reason was. Now I realized that this is bad Padding in Zbrush. Old Topic: https://polycount.com/discussion/235650/zbrush-displacement-artifacts-on-seams#latest I…
Hi Guys, I have been working on a greeble generator for Unity and Blender, here is the Unity version, available in the assestore. https://www.youtube.com/watch?v=s5-dhTqoaxA&t=3s What It Does: Two-Layer System:
The tool generates details in two layers: the First Layer creates the base greebles directly on your target…
IMO a group behaves as an object in 3d max while collection is just an attribute, a tag of a sort . One object may be in many collections at the same time . To have collections behave same way as a group in 3dmax you can use join geometry node in Blender . Or just output collection in geometry nodes , it would became a…
learning a lot about editing normals. After collapsing my bevels and realising that there is a lot of tidying up to do, the shading can easily get messed up blender has a fair few tools to help with that, like smooth vector, reset vector etc you can really fine tune the normals using modifiers and vertex groups to isolate…
you mentioned that this is an university assignment. I assume that would mean that there is a teacher somewhere close to you, at least during the week days? have you tried asking your teacher at all? the questions you are posting here are as basic as they get. first you had problems with the skin not sticking to the mesh?…
Who? My name is Timothy and I am a burgeoning 3D artist and designer. I have been independently learning programming, graphic art, and design since I was 13 and received formal education in video game art and animation, having graduated in 2016. I am hoping to transition from my current full time job to working full time…
For those who are interested, here is a description of my current setup. First I take my normal map into Photoshop and create two versions of it. To one I apply a Gaussian blur (8 pixels wide in my case), to the other I apply a high-pass filter (same diameter as before). This splits the normal maps into two parts, the…
Computron: Sorry about letting you wait this long! We decided we wanted to do something more indepth for these tutorials, and so we went ahead and built a proper scene that we'll be using to demo a bunch of different concepts of dDo. We'll release all source assets for people to play around with -- you'll find the latest…
TechTitans Creative Technology Hub invites 3D artists to bring Zeus, the king of the Greek gods, to life! Let your creativity and skills shine as you design a stylized low-poly Zeus model that fits the aesthetic of our game, Land of Titans. Why Participate? * The winning model will be featured in Land of Titans! * Compete…