Hello polycount! This is my first post on here, so looking for some critique from all you professionals... I am a unity 3D/VR developer that has worked mostly on simulation/serious games type of work. Now who is aiming to improve my portfolio with some unreal experience and portfolio new piece reflecting that. I've created…
I am trying to go for a realistic look so it looking stylized is not my aim I will try find some more reference and improve on that. The swans and ducks (and pigeons) I found online and I agree I think they should probably be removed. I am really just trying to make it look as good/realistic as possible so think I will…
when i read semi realistic i always kinda shudder, because it is usually not realistic or stylized enough to have appeal, to me personally. but it could of course mean stylized shapes but more realistic on the materials, or lighting side of things i think the key is in finding a style that profits from certain workflows…
Congrats on completing your first work! In short i would say find good references and improve the facial anatomy and then retopologize and reduce polycount(if you want to animate/pose). And my full thoughts here -There a a few questions you should ask yourself before starting a project. -What is this model for? is it for…
I think you are missing the point here. If i build a character, it takes way more skill to make a human look realistic, while if id just pull it out of proportion, you would have nothing to comment about because it is fiction. Building realistic things means limiting yourself to the amount of mistakes you can get away…
Hi, I'm working on a game and would like to work with a 3d artist to make 3d models. I would be able to send 1800 dollars for first commission. I don't put deadlines for as long as at least some progress is made every week. To start for the beginning of next year. The game will be gacha/open world/mini-games with a huge…
Souls-like game with a focus on hyper-realistic graphics and immersive gameplay. The game is being developed using Unreal Engine. Position Details: * Role: Senior 3D Animator / Senior VFX Artist * Type: Full-time, Permanent * Location: Remote * Project: Souls-like game * Responsibilities:* For 3D Animator: Creating…
the thing is that even the semi realistic characters need a solid anatomical foundation, even completely stylized pieces do. and thats where they are lacking the most. the way the skull is constructed, the way way way too small hand, the way the breasts are connected to the body and so on. I'm not saing i am super pro at…
I haven't quite started yet so I need all the help I can from all the people who have amazing abilities to make this realistic open world game like artists coders and people and 3d modellers and concept art to make it look like GTA 5 Please help. I'll hire anyone who will help me with this 3D project and has amazing…