huh! i never thought of that. I will do some tinkering around to see what i can do. this project was the first for me really diving into PBR rendering so I used look up tables for everything. I guess now it's time to tune things more. thank you! Beard3D Bandit said: LOL, trust me dude I always feel like i'm just trying to…
Thought some of the Vancouver people may be interested in this: http://siggraph.ca/festivals/information.php?SYD May 14, 2008 We are giddy with excitement. Why? Well, we're turning 5 this May, and Syd Mead is coming to help us celebrate with a double feature - a presentation and Q&A with him, followed by a screening of…
Looking for: game animator Project: you'll be working to bring the world of rotting circuits to life. A apocalyptic environment. Build, craft, gather survivers and survive ever changing environmental challenges, enemy factions that fight dynamicly for control over the open world space. Length of project: worked on for 9…
Hello, Been a long time since I've posted on here but I'm flying back into my 3D stuff and thought I should get it on here as its the best place to get honest feedback. So this is my next scene a Star Citizen Inspire Scene and for the first time, not an attempt to directly recreate someone's concept art Still very blocky…
This looks amazing so far. Kudos. The ceiling has some interesting complexity, but it might be nice to tie the ceiling into the rest of the room more. You could make a hole in the ceiling, letting in shaft of sunlight, maybe rain + splashes and associated floor damage. Or have some things hanging from the rafters, maybe…
Hi everyone, I am currently building a modular kit for my game and ran into a problem with gradient texturing that I do not fully understand yet. My kit consists of many reusable pieces like walls, windows and especially floor tiles. The floor is made out of repeating units, for example 1x1m, 2x2m or 4x4m tiles that are…
Despite the possible fixes, it's best not to worry about minor shading issues like this early on in the modeling process. Usually these little things are not at all noticeable in the materialized surface, and totally not worth the effort to fix at this point. Complete the texturing and import into your renderer and apply…
That all depends on your definition of a waste of time. If you mean classes that don't directly relate to your profession, then you're not getting an education, you're getting training. The intended goal of education is to provide a basis for the graduate to think critically and analytically. That's the difference between…
Hi there. If this topic has been covered please feel free to point me towards it as I have googled and searched this forum and cannot find a solution for the life of me. So here is my problem. I have an object with UV maps that look like this: I create subdivision levels in zBrush and sculpt away, and when I export my…
Hmm your images are broken. Looks like they are coming from Discord. Drag-and-drop works better here, see https://polycount.com/discussion/63361/information-about-polycount-new-member-introductions/p1#forum-tricks