I'm sorry to answer so late, i've been overwhelmed by work lately... so btw, i did some "low high poly", making details in maya before Zbrush. About the weapon I thought about an in-between, so my character would have her hands and her weapons on it if she wants, wolverine-have-light-saber-style. :D And why not also an…
Was thinking about posting this but you beat me to it! Been following this since day one as I'm a big NIN fan. So far I've really enjoyed all the 40 second clips. They remind me of Ghosts I-IV with a tiny bit of The Fragile mixed in. I'm not quite sure about A Drowning yet though. I love most of the instrumentation on it…
Hi everyone.I finished the new package. MARKETPLACE: https://www.unrealengine.com/marketplace/photorealistic-landscape-pack This set "Photorealistic Landscape Pack 4" includes highly detailed landscapes. These landscapes, will be eligible for next-gen games. This pack contains 9 different landscapes. Showcase Video…
Hello! Started this project a few weeks ago during my spare time and as I'm starting to go into unknown territory for me art wise, I feel like I need to show and log my progress in here in an effort to get some fresh eyes to look at it and luckily, pointers and feedback as well. This scene is inspired by different…
Hello, I'm currently looking for an experience so it would be great if anyone have work for me. I see myself as an intermediate level and therefore have a hour rate suitable for it(could also be per asset if preferable). More on : https://www.artstation.com/artist/lacusness You can contact me on gerardlo.psd@gmail.com if…
Unless it's a polarized photo taken with an on-site filter, I don't care for them since I can easily replicate as I wish via PP. So yeah, as Kwramm said, if it makes a picture pop out more, why not do it later?
Okay..after spending a few hours every day for a week or so, im stymied, im fairly happy with colours and design, but now im lost in terms of making the character look better than it is. Atm i only have the diffuse and normal maps applied, i have tried to make gloss and specular maps for the head but I've not had much…
Well i hate when i see polys in the contour of a model. You could chamfer those sharp edges or subdivide it a bit and then optimise in order to add more polys in the places with more tension. I also hate uv seams, blending different grunge maps together even though they have nothing to do with each other. Also, i hate it…
Hi, I am a 3d artist with over 6 years of experience with hardsurface modelling. I am available for 3d modelling work. Please have a look at my portfolio: http://alamgir-titan.wix.com/portfolio. My rates are reasonable. Please contact me at alamgir_titan@yahoo.com. Regards, Alamgir