You can achieve the look of a high poly model using the rounded edges node inside of Arnold Render. Take a look at the documentation here: https://docs.arnoldrenderer.com/display/A5AFMUG/Round+Corners Hope this helps.
Thanks in advance Tristan. I vote for Renderman. We seriously needs more artist friendly Renderman tutorials. Vray and Arnold, we have plenty of artist friendly tuts.
me and some friends are starting a band where all the songs are about Arnold Schwarzenegger, now that is content! We played a thrilling rendition of "Get in the Choppa!" at a party last night.
Hi everyone, here is my last indoor environmental artwork. I'm planing to use it to my effects class. Any comments or Feedbacks ?? I used Maya, unfold 3D, Substance Painter and Arnold.
Some of my 3D projects! Models created in Maya, Zbrush, Substance Painter. Rendered in mental ray and Arnold renderer More project here: https://www.cgtrader.com/jackfurneri1984#tab-cg
Hello everyone. :) Here are some highpoly models that i made when i worked on Mirror's Edge Catalyst. Hope you enjoy them. Rendered in Arnold for Showcase.
This is the final version of Medieval Warrior. Sculpted in Zbrush, rendered in Maya with Arnold. Hairs I have made with Xgen interactive grooming. https://www.artstation.com/artwork/ybw628 https://www.youtube.com/watch?v=w6T2wb78AtA