Hey, I would recommend to give some more info about what you are trying to achieve and what are those meshes in the picture. As far as I can undestand what you want might be something similar to this (THIS TUT IS NOT MINE JUST FOUND IT IN THE INTERNET): [ame] https://www.youtube.com/watch?v=cVQDm5V-xkQ[/ame] Also I would…
Polypainting I believe then exporting the maps or baking them in. You could do a lot in zbrush but most find using other applications that specialize in specifics much more intuitive to use instead of an all in one with so-so ability. I guess It really just depends on the user/artist how dedicated are they to just stick to…
We are a group of creatives that aspires to craft experiences with compelling story and nuance. https://www.innervationbros.com/ We are looking for a highly talented 3D artist who not only considers themselves a generalist in the field, but has a passion for it. We have a very collaborative, humble and growth-centric…
So
I wanted to update this blog a bit, it has been quite a while (November woops)
but that’s because I’ve been using other platforms to share updates on the
project as well. And I really want to use this one for the detailed write up
about my process, decisions and current status. But sadly due to the workload
of my study,…
I need to quickly add snow in a pretty large scene, where it piles up around the base of objects. Only on one side, as if the snow has been blowing in from one side. A bit like the image below, but maybe not as heavy. The end result needs to be a mesh. I have to Modo and 3ds max (and Blender I guess, but I don't know it…
Those crazy Japanese: "Japanese man petitions to marry comic-book character" http://news.yahoo.com/s/afp/20081030/od_afp/japancartoonmarriageoffbeat_081030061822 but seriously, I would totally marry either: Kanu from Ikki Tousen: Tsuruya from the Haruhi anime: I shall leave the Baroness as my mistress as I can only assume…
EDIT: I've come to realize the bake doesn't work in xNormal but it works fine in 3DS Max. I still have no idea what is going on as I've tried a different 1 island/1 smoothing group in xNormal and didn't get a good result either, but it worked when I did it in 3DS Max. Hey guys, I have a question about the results I'm…
Some non-real time stuff I'm working on. Need to finish some parts (and planning on redoing the reels), finish the materials. End goal is to make a vintage photo of a product. If anyone would be willing to give some feedback I'd be very gratefull, since I'm starting to feel kinda lost on this, can't really find a direction…
Its difficult to tell which area of the model you're having trouble with here, can you post a screenshot with a basic material with only the normal map active? Normal map issues can be caused by any number of issues really, so its important to know what app you've baked the normal map in, what file format and what app you…
EDIT/ Here is a sample of the project i'm working for. It's still wip. I ran into lots of issues since i try to re-use Max. So i decide to make one thread to rule them all (ahem...) Hi guys, I try to re-use 3dsmax after using blender for a long time... And it is really hard... Well, the issue is : the baker to texture…