@Gillespionage After exporting the file from SP to PS, change the profile in PS to CMYK. Then go back to RGB again. image ---> mode ---> CMYK (dont merge layers) image ---> mode ---> RGB Export to TGA.
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We're looking for a 2D/3D Artist to work on our first game, an art-forward mobile game already in development. This is a great opportunity to hone your craft working with a AAA game industry veteran credited on such titles as *BioShock, The Rick and Morty VR Game, Halo*, and *Doom*. This is a fully remote position- work…
Romani - In search of death This is a project I'm developing, with the intention of making a scenario contextualized at the time of the film Sweeney Todd, London, 18th - 19th century. B) <3 I started blocking and I got this result so far, I try to think about how I would do this scenario, if it were focused on the game.…
https://www.artstation.com/artwork/BX9Lql Hi, I'm currently a 3D student and passionate about real-time 3D modeling. I wanted to share with you my most recent vehicle modeling project. I hope you like it! I would greatly appreciate any feedback you can provide. Thank you! I render in UE5…
Hey!So here is the project was working on for the past few months. I was doing this whenever I got some spare time and it was a lot of fun doing this Lambo! The main goal of the project was to improve skills in subdivision and vehicle modeling. The hardest part of the process was to make good reflections, which will look…
Hello! I get pretty tired of Maya lagging when working with high density meshes decimated and exported from Zbrush. Here's an example: This is highpoly for baking. And whenever I select it, or if its just not hidden and on the screen, Maya starts to lag. While yes, it is pretty HIGH poly. Still, here's my issue: It rarely…
Hello, I made this fanart of venom, enjoy; wasn't sure whether to post here or in the sketchbook thread. Sculpted in zbrush, retopo and uvs in maya, textured in substance and rendered in marmoset.