I get pretty tired of Maya lagging when working with high density meshes decimated and exported from Zbrush.
Here's an example:
This is highpoly for baking. And whenever I select it, or if its just not hidden and on the screen, Maya starts to lag.
While yes, it is pretty HIGH poly. Still, here's my issue:
It rarely uses more than 50% of CPU resources available. And the video card doesn't go above 30%. Plenty of spare memory as well.
Is there a way to make Maya PROPERLY use resources available?
As I said before - it's just a highpoly for baking. But it's annoying that maya lags whenever I select it or make it visible, while there's still so much unutilized resources available for it.
I was postponing upgrading maya because I got used to 2018. Also, moving configs and plugins, and scripts, and whatnot, is a massive pain in the ass :P
But yeah, I guess it's time...