I am a 3d artist from Hungary. I am using Zbrush, 3ds max and Substance painter. In March I will start learning Unity at school. I am looking for works to improve my skills and help awesome projects. E-mail: redmatt9610@gmail.com Here you can check my works: https://cainehoratio.artstation.com/…
I am trying to practice hard surface workflows and started out modeling a gun trying to keep good topology but i saw a bunch of people using boolean workflows and getting amazing results so i decided to start suing booleans. I have my model done but now i dont know how to go about retopologizing it so that i can uv map it…
Assuming one doesn't have access to scan technology, how do people model assets like these at such a high level? Separate shapes for the bottom plastic parts of the shoe, subdivided, separate part for the main shell of the shoe & its flap, as well as separate cylinder-like shapes to make the laces? Booleans to make holes…
@Froyok do you mean in the bake settings in Substance Painter? I just checked the "ID" section of the Bake textures window, and the Color Source section is set to "Mesh ID". The Color Generator section is set to "Random", unless that needs to be changed, or if I need to set the Color Source to a different setting.
Does anyone have any idea why this happens? http://imageshack.us/photo/my-images/577/forumkuva.jpg/ I think the problem is with the staticmesh, but I haven't been able to pinpoint it yet. Thus I'm asking you people. The snow mesh is just a regular staticmesh and the material works just fine until I build the lights. After…
Hello @Noren ! Thank you for the clarification! I put a temporary wood texture to check. (The main cupboard is 4k and its doors are 2K) I made a mistake in my last screenshot ! The main cupboard in the previous screenshot was utilising a 2K checker texture instead of 4K. Now with the proper 4K checkers, it seems to look…
i'm by no means a mac fanboy but i've had a macbook pro for the past 2 years that I've done most of my work on and it has worked like a dream. I'll give you my specs so you know where I stand. I can usually work upward of around 20 million pollies in zbrush (per tool) and havn't had a problem with lag in maya when working…
Hello everyone! I would like to announce that we’ve finally completed our final year project film! I haven’t updated this thread in a while since we were fully focused on production and polishing for submission, but I wanted to share the final result along with some behind-the-scenes progress. Huge thanks to everyone…
Introducing: Sora What are we making it for? Xbox 360 - Dream Build Play Competition, XBOX Live (XBLCG) PC - Self Distribution through soraworld.com and we hope a third party distributor (e.g. Steam) iPhone - iTunes app store (in discussion, development not started) ETA Demo - 23rd September 2008 Sora Xbox - Christmas 2008…
Hi, My name is Ancelmo Toledo, I had worked as a freelance for many studios in the industry, from big projects to small ones and personal customers projects. Here I expose some of my art work and demo reel: https://www.artstation.com/artist/chemotoledo https://vimeo.com/108676490 If you have any question or want to contact…