You're asking some extremely vague questions here, most of which can only be answered by "maybe" or "it depends". One thing to consider is this, if you're really trying to figure out what sort of art style you should try and cater your portfolio, first you need to figure out what company/compaines you are targeting. If you…
i really got hyper addicted to love for a little while, and quite honestly i believe most people dont give it a chance because they just cant get over the interface. or there own expectations of video games. personally for me i love how alien Everything is in love, practically nothing is familiar. also you dont even get to…
I would agree but I also see things changing. The technical artist and technical animator job is becoming much more widespread, whereas there were way fewer technical artist jobs even a few years ago. It is, indeed, a difficult position to hire someone inexperienced for, since it requires an extremely broad knowledge base…
Very flashy. This is just personal but seeing how this has been up for a while and has no comments I thought I would try to help. Your poster image is unreadable. I cant see what it is. It looks like part of a pinball machine. The tracks and the ships are confusing to look at. You have large graphic and emission elements…
Hey guys, I've always textured game assets with both sides (both hands & feet, both sides of face). I'm wanting to try a few assets on texturing just one half like Blizzard does but getting weird issues in Unity as expected. Can anyone point me to a tutorial on the asset shader setup/engine process. I cant seem to locate…
Hey guys, I want to export a at least 4k texture out of substance designer. I know that i can put "Base Parameters" higher to get 4/8/etc.k preview in Designer and than export the Bitmaps. For me this doesnt work, because the graph is more or less huge so Substance/my PC cant handle this. Is there any way or workaround to…
Not exactly a weapon "modeler", so can't say much but this question: Is answered to me by this top of the post: Subd is a part of modeling since you wanted to go back to modeling I'd say you are doing what you wanted by going back to the roots.
Shoulders are a tricky beast and they make a lot of trouble for almost everyone, so don't get discouraged or think you're alone. Without seeing the rig or the problems, here are some general tips to help you get the most out of the least rigging possible. Rig in a T-Pose, so your arms are easy to work on, if you are…
All I know is that buggy unstable plug-ins each with their own schedule for updates (and or not) have been rolled in, made more stable and will work with every subsequent versions of 3dsmax on release with no extra effort on my part. I dreaded bringing work home for the weekend and I had to start gathering up licensees and…