You want to use an HD IK solver. (History Dependent) Go to the Hierarchy Panel > IK tab and you can define joint restrictions, joint limits, and sliding. HD solvers are a little finicky, especially when you undo. But it should play fine when you hit the play button. In the IK chain you'll want to use a dummy instead of the…
Can you define "contiguous polys" or "connected polys"? Do you mean all polys that are touching / overlapping, but don't necessarily share vertices? Your description is confusing because the mesh cannot be "all one element" and also have a "seperate piece". Double-clicking a poly in Maya expands the selection to the poly…
It was molyneux that used the minecraft example, saying that to make something "unique" takes a super long time to reach final, where as walker responded that minecraft wasn't sold on promises, people bought it for what it was that exact moment they did. Minecraft had its gameplay defined from the very start. Molyneux…
I think it's pretty good. The pants seem very thick, especially for fabric that follows the muscles the way they do. Also the vertebrae look very unbelievable, more like hard-edged sphere implants than anything organic. I think this is because they are flat on top and very well defined circles, and also because they are so…
Canada sure as heck has been taking over much of the industy. I'm kinda bummed about it, because I don't really want to move that far north to work. Austin is not the quite the hotbed of game development it used to be. I wish the U.S. wanted the game industry to be here as bad as Canada does, and would offer competitive…
Wtf haha This is awesome! I'd say the muscles on the insides of his forearms need a little reworking - they look too defined. The folds around his knees don't look like they're being affected by gravity and there could be more tension on his jacket under his bag-straps from the weight. Because most of the head's weight is…
Hey Spatz, the outcome is really good. The front arc generators are much better now. I don't think the weapon really needs the tape and wires, because it has nice colors and textures. Wearing and dirt should give the final touch. General edges are still a bit too much defined and could give troubles when dealing with…
Well I guess that's up to you to decide your own opinion - but I found it quite boring. Then again, I think I only played MDK 2. Maybe 1 is better? If you haven't played KOTOR - or haven't played it in a while - that's definately my #1 recommendation. I played it when it first came out, but replayed it a couple weeks ago…
A regular Ford Mustang is 140cm high. Depending on the height of the chassis and the wheels that may vary another 10cm. This means each of your characters is a midget. Your curb looks like it's 30cm high and your tree's would catch every truck passing by. I wouldn't really make them bigger, but I would definately…
Quick update. Definately getting there with the likeness. Just a bit more fiddling with it. Hair is totally placeholder. Will be game ready hair when i get round to it. If no1 has any major crits after playing with it a bit will be doing more details (moles, pores etc). I know that the eyes are slightly too small. Thats…