hello everyone, I've made account here because I am currently in stage of learning how to rig in 3ds max. I should mention that I am complete rigging noob... only thing I've done is some legs and arms.
Well here's what I want to achieve:
can anyone help me with this? I don't have much problems with the rig itself (I think) but I can't figure out how to properly restrict the axis rotations etc... been trying for like 6 hours straight and nothing
thanks in advance
Replies
Go to the Hierarchy Panel > IK tab and you can define joint restrictions, joint limits, and sliding. HD solvers are a little finicky, especially when you undo. But it should play fine when you hit the play button.
In the IK chain you'll want to use a dummy instead of the ball joint at the "foot" of the rig.
Here is an example max file.
http://dl.dropbox.com/u/2904948/Tutorials/hdikSolver.max
thanks a lot