Hi! My name is Alexey Krestyaninov and I am a 2D artist, specialized in the dark realistic style. I mainly focus on creating concept art for creatures and characters, as well as illustrations of any type. Skills: - Concept art - Character design - Creature design - Illustration You can see more in my…
Hey, I'm concept artist / illustrator with 10 years of experience in games. I specialize in environment scenes but I can do illustrations, character, prop designs as well. I can also do basic 3d in case you need some perspective heavy scenes. You can see my portfolio at: https://marektarnawski.artstation.com Write message…
So I just retopologized my character, and I'm trying to transfer matcap data because I kind of screwed up on polypainting, and now it's not projecting all correctly. http://imgur.com/a/OHnSJ You can easily see it in this image. For some reason it keeps screwing up like that and I have absolutely no idea why. This is what…
You can view my portfolio at: http://aquaplatina.wordpress.com/gallery/ My blogs: http://aquaplatina.wordpress.com/ or http://blog.sina.com.cn/burningcosmo Services I can provide: Highpoly/Lowpoly modeling, Zbrush sculpting, UV, normal mapping, texture painting. If you need Chinese localization I can certainly help as…
Hey all, I'm primarily a concept artist with 3d and texturing experience, looking for a chance to sink my teeth into the right project! I'm pretty sure I can adapt to most genre's, ideally I'd like to be involved with character design and environment design. You can find my portfolio at http://www.davidrjones.net and if…
Hi everyone, My name is Juan Carlos Abraldes and I’m an artist with experience in film, video games, and virtual production. I’ve worked on international projects, combining creative and technical approaches. I’m currently open to new opportunities and collaborations. Portfolio: https://www.abraldestudio.com
I've attached an image of what happens when I try to use soft selection below. Not only am I not getting the heat signatures to show what polygons are affected, the tool simply won't taper my sword guard properly as in the left example of the image, it just makes the entire sword guard bigger or smaller, even though I only…
Hello guys. I have modelled some complex and high poly scene. But my pc cant handle. It almost dying when I pan or rotate viewport. So I decided to optimize high detailed models. I am using normal map for detail on optimized models but here is the problem. When I tried to take a test render with V-ray. Light Cache…