Hello guys. I have modelled some complex and high poly scene. But my pc cant handle. It almost dying when I pan or rotate viewport. So I decided to optimize high detailed models. I am using normal map for detail on optimized models but here is the problem. When I tried to take a test render with V-ray. Light Cache destroying the normal map. Is there any solution? How can I get a perfect render with Irradiance - Light cache and normals maps
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Cheers!