best place for these things, is outside, when the weathers good (to your liking) go outside somewhere tall or flat and take some photos with a camera with manual settings so that it doesnt adjust to the differing light levels your pointing at. veg aswell you can get some blue felt then go out on an overcast day rip some…
This turns out to be trickier than I thought... Notman yeah I saw these, the mini one looks very mini tho haha :D And I remember that ps1-shape stick from way back in the day! Also the Street Fighter Anniversary stick seems impossible to find online! So I am thinking about getting the X-arcade Solo. Was very tempted by a…
Here is my TrainKart blocking out. Marsh, QQ. Can the driver's position be moved in any way (forward-backward, laterally, vertically)? In order to be train-y he's kinda gotta be towards the back (sitting over the rear wheel). It should be a simple offset, but depending on the engine it could cause difficulties. Figured I'd…
it's probably, because there is too much variation in the way particle systems work. take max's superspray and compare to particle flow, thinking particles..., completely different architectures. while a texture is always just some color values, or a mesh some vertices and index lists. the other thing is that particles in…
I play a lot of Q3 OSP Clanarena, had some awesome frags in that (inhuman rail snapshots, air-grenading etc.) but my favourite one was where I was the single remaining player on my team, had 5 health left, and I took out a team of 4 to win the round - the last kill was a vertical upward rocket shot that hit the guy in…
[ QUOTE ] [ QUOTE ] Emar is right. Even if you do it for texturing purpose you can't do that in-game. [/ QUOTE ] what wont work in game? the texturing or the lighting? [/ QUOTE ] He prolly did that just for fun. I never used a game engine who didnt need vertex paint in addition with the real time light. Collapsing lots of…
There's always something you can optimize. If I were your AD I'd ask to see the model, and probably a couple fresh eyes would be able to pinpoint where you could shave some. In a studio situation it's often a balance of how much time do you have left on it, vs. how much of a killer those extra verts might be…
Hey everyone, I've been working on a passion project for a few months and because I'd like to actually finish it in a fairly decent amount of time I'm opening up and trying to put a team together to help push the project further and faster. I've done a fair bit of ground work but am mostly hamstrung by a lack of art…
This probably seems really obvious, but I can't for life of me seem to find an answer anywhere. So basically where my major hangup in the whole process for workshop content creation is I can't tell what my limitations are. There is a requirments page that lists them, but I'm just missing something. specifically the LoD.…
Hi everyone, I m trying to create normal map using Blender and xNormal, but I have issue with it. Below are effects of doing this using custom cage, and cage created in xNormal (result is that same): I have hard edges / edge split at every uv seam. Mesh shading is set to smooth. Custom cage and cage created in xNormal…