Howdy folks. I'm looking for candidates for some senior environmental artist positions here at the Austin office of Sony Online. These are full time positions on site and all that. The typical full time gig. We're working with the Unreal 3 engine and the topic of the game is superheroes within the Jim Lee art style.…
Hey guys, I've just finished university and would appreciate some critiques on my final piece. There's a link for a video fly through, as well as my art station where more screenshots will be! This project took 12 weeks overall to complete, and is composed within unreal 4. Thanks, Joshua James.…
Hi everyone, We're a student team working on a low-poly style 2.5 game, Glaze. We've recently overhauled the materials and we're looking for feedback on the overall look. It's inspired by terrariums and games like Hohokum, Firewatch, and The Witness. We don't have long left before the deadline and would appreciate any…
Ok, so I'm extremely late to the party and I found out about this like yesterday. I started a low poly and I'm almost done with it. So pretty much I'm going to bust my ass on this one and see if I can make something happen. If it don't look good by the deadline then .....well I guess this will be good practice. WIP 01:
Hey guys! I did a little 3D Scene this weekend out of an illustration by Simon Stålenhag I hope that you will like it ! https://www.youtube.com/watch?v=hW-focBptH8
I'll be making a house set on the backdrop of a city in suburbia on a sun kissed evening. What I'm going to do is I'll be doing my modeling in Modo and Zbrush (zbrush for the xmd brushes), texturing in substance painter and designer, and I'll be doing my final renders in UE4. Here's my mood board. I have a bunch of…
Hey every one. I have started a new scene for my portfolio also I will try to test and learn some new techniques and have fun with lots of stuffs :D here is the concept by artyom vlaskin I have started the block out. I'm a very good Unity3D user but this time I'm going to decide between UDK or CryEngine. Which one would…
Hello everyone. I wanted to ask a question to the community regarding the use of the color palette when creating a realistic 3D scene. What is the workflow when keeping a preset color palette at the time of concept and project planning? Do the textures have to be adjusted to the colors in the palette, or is the lighting in…
Ok here it is, after a few weeks struggling with the design and wordpress, my portfolio and new devblog are now live! I'm still filling out a few descriptions for the screenshots, so bear with me. Nevertheless, hope you like it and post some feedback if you will. :) http://www.helderpinto.com/
Looking for work, freelance or on-site. Willing to relocate anywhere. Experienced in High poly and low poly modeling, UV mapping and texturing. Software: 3ds Max Maya Photoshop nDo Crazybump Zbrush Unity Infernal UDK Portfolio:http://rico3d.com/ Email: miguel@rico3d.com 951-796-6545