Ok here it is, after a few weeks struggling with the design and wordpress, my portfolio and new devblog are now live!
I'm still filling out a few descriptions for the screenshots, so bear with me.
Nevertheless, hope you like it and post some feedback if you will.
http://www.helderpinto.com/
Replies
Most of the time, studios have to approve which screen shots you can use. And they often don't allow artists to post "making of" images or screen shots from the editors/tools.
Good point. Could do it for a personal project though I would think. There's just so much that goes into successful level design, and I feel that hasn't really been shown, which is unfortunate.
Obviously I want to point out as detailed as possible what my functions were, out of respect for my colleagues as well.
In regards to wireframes, high polies, textures, etc, we do indeed need to ask for permission to show them publicly. I might try and get a few of them up soon. (Even though I didn't do as much 3D art on this project, I have a few cool pieces that might be good contenders to place in the folio)
Cheers guys
The Time Square pieces look pretty damn amazing, in particular.
Out of curiosity, why don't companies allow you to show textures and wireframes? Why is it kept a secret?
What has to be expected from a guy working for Cry. How I'd like to myself...
That's the thing man, after 2 years doing only Level Art, my old modeling stuff don't really earn a spot on the new folio.
I'm working on a few pieces at the moment, and I'll also try and put some of the assets I made for Crysis 2 on there, I just need to get the permission to do it.
My next years / project resolution will be practicing at becoming a very good 3D artist, wish me luck!
Thanks everyone, means a lot!
Good luck man! You won't have any troubles I really like the composition and atmosphere of your folioshots, really nice work.
i understand where you are coming from, but i don't think it really matters. hp brought the worlds to life, he took those assets and made believable worlds.