I'd like to beef up my portfolio and work on publishing a game. HOWEVER, I'm tired of joining groups that fall apart after a month. If you're serious about making games or are already making one and need additional firepower send me a message. My Portfolio and info can be found here:…
I'm finishing up an Aquarium themed Casino scene in UDK. Please let me know what you think and what needs improvement. Thanks! Props: You can see video of it in-action on my [ame=" https://www.youtube.com/watch?v=qt10GNY8MxY&hd=1"]new Demo Reel here[/ame] (it's in the last half)
we have a 6-month contract we're looking to fill with Senior Level Landscape, Folliage, and Organics Artists. If you think you have what it takes and your Portfolio demonstrates the capability. please email Jobs@next-gendreams3d.com
still a work in progress... I still need to tinker with the lighting more and add some more small details, but hopefully not much more to spend on this..... oh and I need to lower the fog density on the freezer. comments, suggestions would be apprieciated.
Hi all, I'm looking for work and thought it might be a good idea to post up my portfolio. Feedback is also welcome. I'm based in the UK and willing to relocate for the right job. Full portfolio: http://rob-blight.co.uk Samples:
Hey everyone! For this fall I'll be working on a lab scene involving plants. Any Critiques are welcome. :3 This is my initial blockout of the scene, I may rearrange the incubators to the wall. ---- https://www.artstation.com/artwork/b5gJaa <---Finished can be viewed in link
Howdy folks. I'm looking for candidates for some senior environmental artist positions here at the Austin office of Sony Online. These are full time positions on site and all that. The typical full time gig. We're working with the Unreal 3 engine and the topic of the game is superheroes within the Jim Lee art style.…
Hey guys, I've just finished university and would appreciate some critiques on my final piece. There's a link for a video fly through, as well as my art station where more screenshots will be! This project took 12 weeks overall to complete, and is composed within unreal 4. Thanks, Joshua James.…