still a work in progress...
I still need to tinker with the lighting more and add some more small details,
but hopefully not much more to spend on this.....
oh and I need to lower the fog density on the freezer.
comments, suggestions would be apprieciated.
Replies
http://blog.environmentartist.com/?p=1127
I'd say you need to have better material (and value) separation on the surfaces (walls, floors, etc).
The lighting is really flat. Where's the focus? Figure that out and make the lighting for that purpose.
I still might push the values more to seperate them out a little more like what jeff parrott was talking about but I don't want them to look like 3 or 4 completely different materials.
I'm getting pretty close to calling it finish and hoping for some more feedback before I close the lid on this one.
so I darkened the grooves in the wall to add a little more contrast along with changing the colors of the monitors for more color contrast but without straying away from the cool colors so I still keep the cold sterile feeling.
anytype of feedback would be nice at this point.
aside from that you do got a lot of solid work done, you just need to push it a little farther
darkened the grooves and set the normal maps up more on the walls,ceiling,desk and added more lighting color contrast, from passerby.
The texturing on certain elements also looks extremely low-res. I noticed that on the door in the back, you have a really low-res painted in highlight along the edge of the door. I'd probably re-work the texture or add more resolution because right now it isn't working the way that it could.
Some of the design details aren't really working either. For instance, what's the semi-circle at the back for? It looks like it used to be a circle, but then it's uv's got stretched. Try to make your details seem like they have a purpose.
It also needs some type of story. Was there a recent messy surgery in here that put blood stains all over the bed? Was the doctor having a cup of post surgery coffee that's still steaming? Was the doctor wearing dirty shoes when he came into the room, leaving footprints everywhere? Does the doctor smoke?
I think your main 3 problems are:
a. Lighting. It's way too bright in here, and there's no atmosphere to add mood. Find an image that you really like (for a similar type of environment), and try to replicate the lighting. Analyse shadow colors, darkness of the shadows, light colors, and use basic lighting techniques to help fill in the blanks. Go look up eat 3d lighting, and try that. Alot of those videos are super inspiring, and you will notice improvement right away.
b. texture resolution.
c. color palette
Fix those, and your scene will be baller Hope this helps