here's some stuff i did on COH:OF.. first of all, a lieutenant model that never ended up making it into the game.. a bit frustrating really. the beginning of the project had no concept art, and even though the A.D decided upon this design, different concepts came in and the whole thing got re-done. *sigh*. then i went off…
Hi, i have a question about the way the enviroments in The order 1886 were modeled. For example here (from David Budlong's amazing ArtStation) Why are perfectly flat surfaces like the floor or these panels on the left subdivided so much? Also in this pic, even the glasses in the windows are inset. Why is that? From looking…
Will be leaving work a bit early to pick up the girlfriend, then heading to Sherlock's down here in Houston with friends and coworkers. They close off the parking lot, so it's a big huge outdoor party. Big stage for live music, lots of tents selling food and beer, good shit.
First of all, how much planning have you done and what is your goal with this? Couple of questions pop into my mind: -Do you have any sort of moodboard/reference of what style you are shooting for, since the concept is open in that regard. -Have you thought about modularity, and texture usage (tileable textures), it kinda…
My Artstation | Courtlandw.com | my resumé contact: courtlandjw@gmail.com Most recently, I've been working on GridLight as Art Lead of BotSchool Inc. We just shipped the first chapter of that game as part of Hour of Code. I have 11 years experience providing: - Concept art - Art leadership and world-building for game and…
Hey all, I recently finished this sword (original concept by Maeve B, Link to the original concept here. I did this with permission and as part of a assignment for my school. So I just wanted to show case this here because why not? Link to the full project here on my Artstation page :) (also all the cool videos are there!)…
I completely understand. I'm sure you're bombarded with the seemingly endless techniques and methods involved in 3D. All you need to concentrate on for the moment to pursue your concepting are: modeling/sculpting - Zbrush Applying materials/textures, box UVs/decals, & rendering layers - Keyshot Paintover/Comping -…
Well, dude, what im getting at is that if the average person looks at your art vs some shitty flower and likes the flower more, maybe you should re-evaluate your work. You obviously aren't making art only for yourself, since you enter it in competitions, so... Why does your work need to be explained to be justifiable? I'm…
@Jakub Grab a better reference photo, at least one with more resolution :D - This is what i talked about before, it´s a semi dirty test in photoshop but maybe it´s useful. Shadowed some areas to fakeAo into the plane & enhance specular strands highlighting others. - In toolbag 3, kinda extreme for easy differentiation : -A…