Idk why you're using Collada but is the mirrored edge welded in Blender and do you have your UVs stacked in the same 0-1 UV space? Should be welded and you will need to offset the mirrored UVs by one UV square space so that you do not get bake errors. Then once your baking is done you can move it back technically.
Changed up the lighting, retopo'd and unwrapped the daggers. Second pass textures on the body. Next up is to go back and focus on the face, second pass the textures there and fix some baking errors. If anyone has some good beginner animation resources they like that would be a great help! I want to rig and animate this…
They were imported as FBX or simply merged from .max file. Weird thing is it's only an issue with V-Ray IPR - and OpenSubdiv. If I set OpenSubdiv iterations to a value it's fine. But if I set it to 0, but Render Iter to say 2 (OpenSubdiv only on render) I get all the errors and mangled geometry. Starting to think this is…
Finished setting up all the meshes and materials i have so far in UE4. Testing looks and asset placements. Rudimentary light bake full of errors :) I have a couple of large objects left to model. Once i finish them i'll go ahead and start modeling the smaller stuff to fill the scene. Modular parts and tilling materials…
yes it works, in many cases it is not needed but it comes down to how lowpoly your model is, if you have pretty bad shading in the lowpoly, the normalmap will have to do a lot of work to fight against it. Usually characters are highpoly enough to compensate for this. That said, there are cases with modulesystems where it…
Update: I was able to get the generic cube to bake out with no error after I created a new package. Same thing with the mesh data I intend to use. The only thing I did differently was creating a new graph with the bit depth parent dependant as opposed to 16bit but that doesn't make sense to me. Huh, weird. Closing this…
Been having a really annoying issue with Maya 2016 SP2, can't find any information about it online. Every time I create more than one motion trail on the control rig of this model, then attempt to move one of the rig's trail keyframe positions, the program freezes without error almost immediately and is unrecoverable. This…
Hi Thankyou .... I have made an alpha as is showed in this picture , then I dragged it over the central blade indent and this is result ... how looks? I see that there is some jagged border on some letters , but I rised already the density to 7 and that central part was also presubdivided so it shoudl be really smooth but…
This, or merging the verts over to your main bedsheet geo, and then into the geometry itself to essentially "make it dissappear" should hopefully do the trick. I have seen some rogue geo when using deformers and nCloth type tools, while usually user error at some point as said before, its also just a set of tools that can…
Don't worry about that stuff. Do whichever you are BETTER at. There's just no room for error in the industry so do what you do best. Hopefully you enjoy it more anyway. There are more env artists but way more env art jobs than fx. That being said great fx artists are hard to come by so if you are really good at it, you…