I'm in the process of updating my website for job hunting and put up a couple of tutorials that will hopefully be of help to some people. http://www.mongrelman.com/tutorials.html The images are long so I didn't want to embed them in the post.
My name is Lilly Michelle, located in New York City. I am looking for PAID freelance, contract opportunities. I am a 3D Artist with Game Industry experience. I am currently working as a Freelance Character Costume Artist at Muse Games NYC. I work with Maya, Zbrush, Photoshop and all related plugins and add-ons to produce a…
Hi everybody, I thought I'd share a few quick (1 to 2 days each) experiments in using Substance Painter to make stylized stuff, after watching way too much of a Let's Play Shadowrun Hong Kong series. The Warhammer 40k painting tutorials everywhere on youtube were also pretty handy in inspiring some edge highlighting…
Has anyone had this problem? I am trying to apply a smart material to a certain section of my mesh, defined through the colour ID map, but for some unknown reason, the material will not appear at all. If I apply a smart material which is not allocated by the colour ID it will appear on that section of the mesh though. I…
Hi guys, I'm wondering how to achieve crisp yellow line that goes through the large metal floor panel on the image below. I can understand if it was an RGB mask but it's quite crisp even for a 4k mask which is not very performant. Everything else looks like easy to set up layered tileable materials + decals but this…
Hi After I import the model from Marmoset Toolbag to Unreal Engine it does not load properly! Here is the screen shot from marmoset: Here is the screen shot from unreal engine: What should I do?
So that's a target of 256 pixels of texture across a distance of 1 meter in the game. Measure a branch with leaves on it. If the branch is about a meter long, then it should be 256 pixels long. Simple.