Sledgehammer Games, developers of Call of Duty: Advanced Warfare, is hiring! We're looking for a top-tier Prop Artist to join our team on a temporary basis. Projected project length: 6 months - 1 year. Must be able to work onsite in Foster City - we do assist with relocation. Description: If you believe you possess the…
Hello! It's the first time I post here so I'll make a little description. 3 years ago I finished a school of 3D artist and I got a base of what a video game artist need to know. Since then I got some job in little company where, most of the time, they had 1 or 2 artists who need to do a lot of things. It was very pleasant,…
I am intending this to basically be my progression thread. Hay fellow kids! I have been on and off in terms of working towards creating Game Assets, and looking at tutorials the past 9 months. I haven't felt that I have driven myself the past year for real-life reason, but intend to post on here my progression up to the…
Below is the rough brief however we will walk you through the project over an initial voice call where more detail will be provided. The artist will then have the opportunity to ask further questions. Approach: The brief below is provided to give the artist a general sense of art direction and application. However we are…
Hello, This is a small tutorial about how to create a sub tiling texture. Sub tiling is pretty much the same as normal tiling only now the center of every sub tile can be unique. I made this building with this technique. I was working on some small modular wall pieces and thought, well how can I get rid of the seams. a few…
The Summer 2019 registration period for CGMA is coming to an end in just 2 weeks. CGMA has been providing accessible and affordable online arts education for almost a decade. Master artists in the Art, Games, and VFX industries have been recruited by the academy to lead their 6 – 10 week courses. These artists are also…
About Our Project: Attention Character and UI Artists, We are seeking UI artists to join our team and finish developing Hanako - Soul of the Samurai. You must have experience working with Photoshop, Illustrator, Flash (preferred but not required) for UI art. About our project The game started as a college project back in…
Hey everyone! Long time lurker, first time poster. Been meaning to start posting on polycount for a while now, so here it goes! I'm a student in the new Bachelor's Degree at the NAD Centre in Montreal. I just finished up a project for uni this week that used a texture and UV workflow I've never used before. My teacher said…
July 2014 (CE3 2014 Demo) August 2015 (Current Build) Before I get started, I want to say that past recruitment from this site has been great, with the help of talent we picked up here Installation 01 has gone from a concept build in July 2014 (CE3 2014) to the sexiness you see up above. (note: the BR is a placeholder…
Royalties or Post-Launch Compensation Work Read carfully before applying. Thanks in advance. To the point: Things are looking up and we got ourselves organized and we are in need of a few collaborators, but we’re missing a 3D artist who’s capable of 3D modeling dungeons, interiors, environments, concept artists, etc. This…