Hello, I worked on a crate in Blender (a low poly and a high poly version) and then I imported it in Marmoset for baking and it does not look good. The low poly and the high poly are positioned in the same location, checked for flipped normals. I saw that on that side of the crate the normals are intersecting (that's the…
I imported oms data in blender, exported as fbx and imported in maya. I already figured out how to increase the view/draw distance, but everything is very glitchy. When i zoom in, it's cool. What else do i have to change in the settings to see it "normal"?
I’m working on a FPS game where I need to spawn decal on the wall behind an enemy I shot after the bullet went through the enemy, the problem is, when the decal get passed some worldstatic objects, it projects long stretched lines on them along the way it goes. I wonder is there a way to make the decal “wrap” around the…
Is they're really a difference bewteen reprojecting high poly details onto a low poly retopoed mesh (in a software like blender, or zbrush), vs just baking high to low poly in substance painter (i'm not sure if this can be done in other softwares)? Which method would be better for a model that will be rigged an animated?
So I have more or less solved how to make decent 180 VR , but this infuriating problem has cropped up now https://www.youtube.com/watch?v=ejqhof5034k The lines are all wobbly, almost like you tube did not quite manage to read the format correctly. works fine for 360 stereoscopic look at the lines on the walls and the roof,…
Im making a bunch of broken buildings for a war scene where the materials blend between bricks/plaster where its broken. Ideally I would use vertex paint to make buildings look different, but that would involve me vert painting a bunch of buildings, which is fine but a little time consuming... but I would get more variety…
Looking to start up a little experimental project and need a character model to work around. Didn't really know where to look to find artists for this task and I was pointed here. Below is an image I found that displays the desired style and proportions of what I am looking for. The model does not need to be rigged or…