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Marmoset beginner here


I worked on a crate in Blender (a low poly and a high poly version) and then I imported it in Marmoset for baking and it does not look good. 

The low poly and the high poly are positioned in the same location, checked for flipped normals. I saw that on that side of the crate the normals are intersecting (that's the low poly btw). Could that be an issue?

I think I need help just to know what to look for. I have no idea what is causing those artifacts. 


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