Absolutely, this level of visual quality means nothing if the game isn't playable. There isn’t a new update yet, but the trailer just dropped recently, so it looks like they’re actually going to release it and he’s working on it. He’s probably the one handling a huge chunk of the animation and character work. I’m really…
We have managed to reach a point on the poster orders that we can lower the price [to 30 USD] for all pre-orders and still cover our costs. So with 5 days left, the price has been dropped to hopefully encourage a few more orders before we go to print.…
hi . while using QS i found strange problem - very slow working speed of photoshop with vector shapes (paths). the solution also founded - it s patterns set with number "16", quixel creates. if i delete this pattern working with shapes becomes smooth as usual, without any freezes. but QS creates this pattern again and i…
I tried rendering the character I made before the production. Changed the pose of the character for the production. Fixed an object with an unexpected [soften edge] before the production. But, No matter how many times you import new data, the data you were trying before the production will be imported. I erased the fbx…
Hello VFX community! We (PopcornFX & Real Time VFX) are organizing a VFX contest! Send your submission until April 13th to be one of the 3 winners of our sponsored VFX challenge! Huge thanks to our partner #RealTimeVFX & our great sponsors HoudiniSideFX Substance by Allegorithmic NVIDIA Jury & prizes to be announced…
Sony has posted a short article on the trials of remastering their God of War PSP games into proper HD games. It sounds like it was a ton of fun for the lucky developers that got slated with the task: We ended up going through every single character in the game and doubling or tripling polygon count by hand, as well as…