Here is update number 4 for the Mountain Dwarf project I am working on. I did some mock ups for the hair and beard. I have a lot of tweaking to do with it, but I am happy with it for now. Since it is going to be sculpted hair, I was thinking of making the ends of the hair and pieces that break up the silhouette a bit…
Awesome snowfly! I love how your painting style works on this model. Just great in the face. Moose and DH you guys are rocking my cock. I had to pick it up off the floor cause it got rocked off. Dh, your hair came out awesome, alpha some of it, PLEASE! Moose, I liked the skin tone of the wip you showed me last night a bit…
hey guys . almost all threads i came across that have the same problem did not got a solution for this is there any script that can freeze/lock vertices in the sub-object level i am trying to use soft selection on specific areas like the zbrush mask one way that seemed to work but very useless is using wire parameter ,by…
Howdy folks! Here are some screenshots of our new Unreal Tournament level coming out in the next week or so , DM-Chill, as well as some art I did for it. These are not screenshots of the shipping level, but my personal lighting/post pass. ;) Level Credits: Map Design and Blockout: Stu Fitzsimmons Meshing and Lighting: Rick…
So it looks like your out of school? or just about to finish up? Anyhow, you have been doing this for a while now so. Wooden beams- don't need a full zbrush hi for them. Should be just a tiled texture sheet, (you could have gone in Z to make the tiled texture if you really felt that you needed to for a clean normal, Ao).…
At this point I was happy with what I had gotten out of the project honestly. I had done some hard-surface type art inside Zbrush, which was a first, and I had gotten this new trick! This fucking golden nugget of splitting rocks and things into separate sub-tools to later merge for crisp sculpts. Instead of just molding…
This thread is meant as a more focused and condensed version of my previous WiP thread and some additional comments and break-downs of my work. Finished project here. I won't be going too deep into details, I'll mostly just be showing my general structure. I really want to stress: Even though I'm tessellating and…
Thanks for for the reply PogoP. In all honesty progress is non-existent right now! I've spent the last day or so playing around with the rocks to come up with the best solution. It looks like multiple rocks aren't gonna work, at least not how I want them to. My plan was to create about 10 individual rocks, all base meshed,…
Hello! I have little experience in Zbrush and I've been attempting to learn about stylized sculpting for the past few days. I have found an interesting article belonging to Fanny Vergne in the Vertex book #2 related to sculpting stylized slabs of rocks. The end result of her sculpt is this: The rocky detail on these slabs…
Hi, Any advice to rehabilitate a locked/stiff neck. Since Christmas I have been working late on a laptop at various locations, I set up two large duel screens for a few nights and thats when I totally locked up my neck. I should add my house has also been cold/drafty during some DIY alterations. Anyway Doctors signed me…