Hi, guys, I'm working on a script where it adds the suffix to an object. Suppose my object name is Sphere and I run this script the new name is Sphere_High but the problem I'm facing If I run this script again on an object the new object name is Sphere_High_High which I don't want, I know I can figure it out by adding…
i have this tipe of shadows in my model its like polygonal or squre shadow i try use standard and photometric light but the problem still there, i try it flip polygons but i cant fix the problem thanks a lot for your helping :)
My normal map renders entirely yellowish. The normals themself are fine but the color is weird. i know it's suppose to be that blueish color. max settings are on default. why does this happen?
Hey guys, I'm having a bit of a problem when rendering my Meshes in Marmoset. A few of the polys are rendering like this: I've tied resetting the normals, reapplying Smoothing Groups and resetting the Xform. These were exported as FBXs and OBJs and both have the same problems. It doesn't happen on all my meshes, these are…
hi guys! Every time I try to scale along one axis in 3DS max 2014. it doesnt seem to work. Things now scale all the way out of wack in one direction, or squished like a pancake towards the center. Why did this suddenly start happening? I've been using max 2014 for so long with no issues :(
Hello everyone! I have weird artifacts when baking in Marmo mirrored object, especially around seam. Did anyone have similar problem and maybe could help? Meshes were made in blender. My HP doesn't have UV mapping and double geometry or hidden faces, my LP have standard Mirror modifier Blender v 2.93.6 Marmoset 4.0.2…
OK, well I think I have done everything right but I have issues applying the textures to characters and I am looking for some help. Sorry just noticed where this was posted in, if an admin could move it to the right location that would be great thanks!
Hey guys, could I trouble any of you to help me solve this problem that's been bugging me all day. Its kinda self explanatory with the images below, its the highlight on the brickwork below the windows. Cannot identify where/ how they are receiving light like that, what is causing it? and here are shots of my UV channels…
I'm not sure why my screws in my picture is baking as if it's pointing inward. On my highpoly, the screw is beveled, but it's not bent like the way it's getting baked. I'm using the Max RTT to bake. I've noticed this on other things I've baked lately, in particular small bits. They are coming out with a bent direction that…
Sorry for off-top))) but I read this topic and remeber my programming past and want tell funny story Young programmer come to lead-programmer with HELLA-BIG stack of listening code and said: "My program dosn't work(((((Cry) tell me where is a error????" Lead-programmer think some time weird looking on this TONS! of paper,…