Good Morning. I am looking for an artist to create content for a mobile/smart tv space strategy game I am developing. The work will involve creating the following components: Pre Game 2d UI (Menus - ie New Game/Join Game/Continue Game/Options) (5 screens - static backgrounds, fairly simple gui elements - assuming base…
Hey there. I think you could benefit from doing a couple of small thumbnails of how you want this painting to look like before you jump into the nitty-gritty of detailing. Make a couple of thumbs with only 3 or 4 colors to keep it really simply and to determine the composition—what is the most important element in your…
I think that your problem is that you aren't using reference enough. There is a ton of wh40k reference, with many different designs and weapons. The best reference I've found is on forgeworld and gamesworkshop . Take elements you like and combine them together, and make your own elements as needed, but it really helps to…
Lawbreakers (Cliff B.) Paladins (from Smite creators) Battlecry (Cancelled ?) Looking at those, we have 3 pure FPS - Overwatch, Lawbreakers, Battlecry which are class based FPS with no Moba elements Then we have Gigantic with moba elements but a clearly different core game without lanes, Battleborn and Paladins going more…
You have a lot of really broad questions there. To design good clothing you should be a well informed designer. You need to be knowledgeable and practiced when it comes to the construction of clothing, armor, etc, from different time periods, as well as being very up-to date with fashion trends. In addition you need to…
Yeah, I completely forgot that there were huge red numbers on the wings until after I had uv mapped it, drawn panels, and all 10 million rivets :( Still, I should probably fix it, since it's really not a good practice. Also I just noticed that I left one of the baking numerals on the wing in the spec i posted! As for the…
I'm back with some renders to show. However, they're not the ones you expected. Lenses: I wanted to achieve a realistic look. Not shiny and clean like it's from a commercial, nor dirty and scuffed like a game model. Artists have both types in abundance, so I wanted something different. Technical specifications: - 7 UDIMs…
I'll give a brief explanation behind this project and what I'm trying to accomplish. I was inspired by the fantastic illustrations from Matt Dixon. One that really caught my eye was this image of a tiny robot swinging above the clouds. I love the composition, the colors, and mood it sets with only a few elements. I saw it…
Infinity Ward, a Call of Duty Developer, is looking for a Senior Technical Visual Effects Artist to help raise the bar for visual effects on current and next generation hardware. Focusing on large complex destruction sequence simulations and making worlds that are more alive, animated and interactive. Position duties:…
I'm currently taking Jason Martin's character course through Game Art Institute. I've been learning a lot, but I want to make sure I get as much feedback as I can to get a killer final product. I started out by doing some quick character busts to get a feel for which character I should do. I ended up going with number 4,…