Infinity Ward, a Call of Duty Developer, is looking for a Senior Technical Visual Effects Artist to help raise the bar for visual effects on current and next generation hardware. Focusing on large complex destruction sequence simulations and making worlds that are more alive, animated and interactive.
Position duties:
Maya Simulation of architectural and vehicle destruction
VFX Shader Lookdev using HLSL
Animated skybox elements, clouds, battle
Wildlife
Some scripting to update systems and create new interactive behaviors
Animated environment elements like blowing cloth, foliage
Destructibles
Qualifications:
The ideal candidate will have at least 5+ years experience in a VFX role having demonstrated the ability to create visually compelling art and style
Ability to create realistic explosions, demolition, destruction
An eye for timing, weight, realism
Ability to paint and render textures
Ability in modeling/texturing destroyed elements
Maya
Rigging
Hard body simulation
Cloth simulation
Fluid simulation
Mel
Shader languages like Renderman, HLSL, OpenGL
Post processing experience
Some programming ability preferred - C++ and/or C# experience
Film and Game experience preferred
Preferably two shipped high quality games
Personable, self-motivated, team oriented
To apply please visit
http://www.infinityward.com/