MODO | Pushing Points
Profile Tube Tool V1.1 The Pushing Points Profile Tube Tool allows for user created
curves to drive the profile of a tube without the need of creating and loading
a new profile preset. Version 1.1 introduces 2 options for using the tool and
this video quickly walks through both options. This tool is…
Disclosure, I took the VFS-Digipen program back when tuition was below $10K for 8 months of classes (6 for me since I had to cut classes so I could work and support myself). Nowadays their vfx/3d programs cost over $50,000. Outrageous. Compare their tuitions to this VFS alumni salary survey:…
Thanks guys. This should be filed under salary negotiation 101, and you were right, the increases were described too vaguely to be promising. I've signed for higher pay, now I'm getting ready to bust my ass once I start on the job.
I think probably he meant there isn't enough variation and definition around the eyes. The upper and lower eyelids wrap around it evenly almost like a circle without much hint of fat or tendons causing variations, but at the same time the eyelids aren't quite wrapped over the eyeballs shape, they're sitting around it. The…
theres something very scary about this.. Games Owned:101 Games Played:93 Games Never Played:8 Percentage Played:92.08 % Total Hours:3721.40 and that's that it isn't showing the 3000+ hours I racked up in L4D authoring tools
Good morning, students. And welcome to Archery 101. I will be your professor for the semester, Doctor Hood. Anyway. I've got this idea for a simple, little fantasy scene. Came up with this character for it. Still very rough. Critiques and feedback are more than welcome.
Started retopology. The benefits in polycount are obvious. A bit messy, but gets the job done. Most artists suggest removing small fillets from the CAD model first, then doing the retopology, and finally using a chamfer to add all the details back. So, you would go from this: to this: This is a simple and fast method.…
If you run this code, its like 100x faster than using EditPoly Modifier ( local theMesh = selection[1] if selection.count == 1 then ( if classof theMesh == Editable_Poly then ( for vert in (theMesh.mesh.verts as bitarray) do ( polyop.setVert theMesh vert [((polyop.getVert theMesh vert).x) + (random -100…
Dejawolf is right...no matter how many Dr. Phil wannabees are browsing this thread. She did something wrong, and is painting you out to be the asshole. That's blame transferal 101. Nut up or shut up. Go cheat on her with her best friend. :D
Alright to be 101% sure I asked my isp about it and they confirmed PolyCount is no longer open service to our ip ranges. Now whom should I contact to verify my ip address? They didn't answer the contact form withing 24 hours.