Day 5. Completed middle section. Next is a driver's cabin. Have an idea to make the whole vehicle modular, because on this chassis (MAZ-543) created a lot of vehicles, so it would be nice to swap artillery to rockets or change driver's cabin (or maybe add some crazy sci-fi modifications). Collections in Blender 2.8 makes…
The school in the series is a military officer academy specially for the children of the army's high ranking officers. They're training to become admirals and such, that's why these kids begin at an early age. The ones that are kidnapped are the Spartan-2 super soldier program's subjects. They've been screened for genetics…
I think its a terrible article, as anyone at a studio who's been with a meeting with Autodesk - who often show up with a half a dozen Maya developers would know: the entire dev team is not 20 people. He starts by estimating that "Animation" has a 110M revenue, and then concludes that they must be spending only 3M on Maya…
Afternoon eye-candy?! DELICIOUS. This time around we're focusing on 2 amazing videogame artists, Damian Pannell and Paul Pepera. What are you waiting for? Get in here and check them out! [caption id="attachment_628" align="alignright" width="180" caption="I wouldn't want to make out with this particular beast. (Or would…
As of late, I have been working on a modular environment art piece to build onto my portfolio and gaining modular environment art creation skills. I will post some images below. The last couple of days, I have been building walls and doors and things of that nature. I optimized the first texture sheet as the walls had some…
Hi! I'm a 3d artist/coder looking for a project for the remainder of the year. Basically I'm starting a doctorate working on some cool research projects with a AAA games company soon (around winter) and need some intermediate work. I've worked as an artist (Lightwave, Zbrush and Maya) for many years and have 1+1/2 years as…
hello there, I'm working on a character that has some armor pieces. What I want to achieve is that the armor pieces go as tight to the model as possible but making them feel as rigid as possible, to resemble real armor. My model is being rigged in a "T" shape. Here is a WIP pic of how the armor looks:…
Very cool fonfa! First thing though, your graph is REALLY spaced out. It's just a personal preference but I would bring things closer. Even if I zoom all the way out I can't see your enitre graph. If you are worried about the titles of your frames running over one another, try making the frame titles something short, and…
Your props look good although that cannon could do with some material variety and the stockade could do with another texture pass. Your tileable materials are pretty good too, but it truly is your environment that is lacking. For the environment, it seems like in design proportions you were going for a stylised art style,…
Hello everyone. I recently followed a tutorial for Zbrush and made a HighPoly knife. I decided to push this prop even further and made a LowPoly, baked it and textured it. Unfortunately I ran into a problem i cant solve myself. PLEASE!! I appreciate any kind of help. :'( As you can see there are some smoothing issues on…