Hi everybody :D i've been spying on this website for decades now, and finally decided to re do a post where i'll show what i work on. so, let's start with my last 3d speed sculpt.
Hi, I'm currently the lead designer on a project that is looking to expand, specifically in the art department. If you are interested in this opportunity than please e-mail me at Scott_macarthur@hotmail.com and Id be more than happy to fill in the details.
Hey, my second post here. My first post had no comments hahaha Anyway , I have finished my first work with handpainted texture. Here is the result ... I would like some feedbacks about that! =D
Hi! I've been working on this one for a month now and I'd like to get some feedback on my scene in Unreal Engine. I'm not going to get offended, please help me get better! :D I wanna have a killer portfolio by next year and I'm willing to do the work. regarding path I'm still not sure. At the moment I'm chasing…
Hey Guys ^^, I want to do the Diana Design because I love the Composition of her Armor. Maybe I try to do my own Design later. Whis you all good luck :D
sup, (probably late but better than never i suppose) so from what i can see is the reference has a "push-in" towards the interior of the material change, going in the inwards direction. an it looks like you are doing a dissolving kind of change between the materials. That wood could use some slight beveling for me, the…
Not yet, I have already scultped a few slabs/bricks in Zbrush with deeper cracks etc, These Substance materials are more for the parts that will be obscured by vegetation :D