Hi!
I've been working on this one for a month now and I'd like to get some feedback on my scene in Unreal Engine.
I'm not going to get offended, please help me get better!
I wanna have a killer portfolio by next year and I'm willing to do the work.
regarding path I'm still not sure.
At the moment I'm chasing environments for games ( can i use my scenes for arch viz as well?!? ) but by doing environments I'm getting very passionate about making materials in substance designer.
Can I make a career as Material Artist, get some outsourced work as Material Artist?
I'm digressing..... here's my shots!
Replies
thanks man!
that's a nice good list.. i'll start working on it tomorrow! thanks again
- trying to use your different planes of objects to help compose a better image
- breaking up that pattern where possible to give some intentional rest
- adding some layers of environment storytelling to make the space actually come to life, and feel lived in, giving hte space function, and theme
- you can still use pattern/shapes in a variety of subtle shapes
- be careful with introducing too many different elements, sometimes (like the end tables for example) just having a single one can add more to the scene than have multiple different ones. Watch the shapes and consistency of shapes as you introduce new elements.
Thanks so much for your feedback!
I started the project from a real reference so I just tried to replicate what was there, but after seeing all the work you putted into it i love the details you came up with.
I love those alcoves that have been added in background!
when i thought about morocco i went for teapots but the shisha definitely adds something to the scene.
I'll add everything in your shot, thanks so much for taking the time. i appreciate it and again i can tell you really spent lots of time updating the scene.
I'll get to work then!